Skill Build Spear Maiden Cap 93 DN INA

Skill Build Spear Maiden versiku buat cap 93 sambil nunggu Awakeningnya keluar.
Disana ada sisa 9 SP, bisa untuk sementara buat ambil Fling Fling/Spinning Smash buat mobilitas atau isi SP di Rushing Blade buat ngurangin CD RB untuk Rough Sweep INS. Tapi saya sarankan simpen aja buat jaga2 untuk ambil skill Awakening nanti.



Kalau gak cukup? Reset ulang dan kurangi SP dari Hornet Touch.

Build skill sniper AWAKENING Dragon Nest INA

Oke ini build yang udah 100% fix,tidak ada paksaan untuk meniru build ini cukup untuk referensi saja .berikut saya jelaskan beberapa point dari build ini :

-untuk build PVE saya hanya manfaatkan untuk dodge dan debufer critical resist saja .karena skill ini agak susah maka SP nya saya tarik ke Guide shot. ya salah satu top skil hunter untungnya sekarang smua skill mengikuti basic jobnya jadi tidak ada masalah untuk memaksimalkan skill ini karena lebih mudah .

-untuk yang semi  PVP atau bisa dibilang hybrid karena build ini saya buat agar dapat digunakan di PVP maupun PVE tentu tidak semaksimal build pure PVE karena untuk SP guilde shot ditarik semua ke ankle lock dan stuning shot dimana kedua skill ini adalah skill pertahanan terbaik dari seorang sniper.

-Cheating point max ,siapa yang ga tau skill ini  di pvp . kalau ada bunga ini ga ada yang berani mendekat karena bisa dibilang ini bom waktunya sniper.best lah ini bunga.

plate skill(optional)
-charge shot opsi action speed
-critical break opsi damage
-rain of arrow opsi damage
-arrow barage opsi damage

ring(optional)
earing siege stance +1

yah terima kasih atas bantuannya cuma segini yang bisa saya kasih kurang lebihnya saya mohon maaf . selamat siang


- build PVE




- build PVP

Tips Dapat Banyak EXP Di PVP - DN INA

Selamat pagi semua. Udah lama gak posting, kali ini dopeku.com punya rahasia buat kalian semua yang mau kejar pangkat.coba liat yang saya tandai di SS ini.kok bisa sih kill dikit tapi exp colonya lebih gede?.penasaran kan?.nah maka dari itu saya kasih tips rahasia ini...

1.WIN -> ini wajib.yha kalo ga win expnya dikit :v

2 Cari guild yang ada benefit exp colo level 4 atau lebih 

3. Main dari awal start round.jangan di tengah tengah atau di akhir round.

4. Untuk yang di room respawn silahkan kill apa aja.kalo emang ga bisa dapet kill banyak ga usah berkecil hati .kalo kamu dapet asist ini juga nambahin exp kamu kaya contoh punyaku.

5. Untuk di room CVC kamu jangan terlalu fokus kill.yang terpenting cap sama teamwork masalah exp belakangan.inget kalo kamu dapet asist.karena kamu dituntut wajib menang kalo mau exp nya gede.

heleh ga ngaruh itu :3 .ga percaya ? sana buktiin.SS ada di bawah

Jadi kesimpulannya begini.sistem penilaian di game ini itu adil,siapa yang kerja keras bakal dapet exp yang setara sama perjuangannya.

Lah nanti saya minus gimana?. nah disini kamu dituntut biar bisa jaga diri. artinya kamu harus bisa ningkatin skill 1 vs 1 buat pertahanan semisal posisi lagi ga pas atau kekepung banyak orang.
udah kerja keras kak tapi tetep kalah.tenang kalau kamu ngerjain apa yg aku kasih dari poin diatas exp kamu bakal dapet diantara 700-900. ini sama aja kaya win room respawn kuning.

yah cukup sekian dari saya sekiranya bermanfaat saya ikut senang ,sekiranya kurang bermanfaat ya saya minta maaf

Quote dari saya,"asah skill 1 vs 1 mu,utamakan teamwork,dan jadi seperti job yang kamu pilih"
by: BigBooooooos







Cara mudah mendapatkan Piece Evo-Koma DN INA















Bingung mau dapetin Piece Evo-Koma darimana? Kali ini gue bakal kasih beberapa tips buat kalian yang kesusahan cari Piece Evo-Koma. Piece Evo-Koma sendiri adalah bahan buat bikin Hammer Evo-Koma yang nantinya akan dijadikan buat mengevolusi equip Koma kalian. Penasaran? Gak lah ya :D Cekidot

1. Daily Piece-Koma 

Daily ini biasanya bisa diselesikan dengan cara spam dungeon antara portal Distorted Zone atau Aortic Gate. Dailynya sendiri bersifat random/acak antara kedua portal tersebut.

   -Portal Distorted Zone, butuh spam dungeon didalamnya sebanyak 5x, saran aja sih, spamnya di dungeon Twisted Fountain (TF) soalnya lebih singkat.

   -Portal Aortic Gate, butuh spam dungeon didalamnya sebanyak 10x, saran aja sih, spamnya di dungeon Crade of the Abandoned (Gajah Terbang).   Menurut beberapa sumber, clear dungeon di portal Blue Sand Trade Router contohnya Blue Wind Meadow (BWM) bisa juga dilakukan buat selesaiin daily Piece Evo-Koma ini, Sekalian cari gold juga. :D


2. Martyr Desert Dragon Nest 

Cara ini membutuhkan equip yang lumayan, soalnya dengan cara clear nest Desert Dragon yang baru ini. Caranya adalah :

   - Mode Normal : Piece Evo-Koma bisa didapatkan dengan cara memilih box emas saat clear nest. Itupun harus hoki dan dapetnya 1 biji doang.

   -Mode Hardcore : Piece Evo-Koma bisa didapatkan dengan cara clear mode ini. Setiap anggota party berhak dapat 1 biji Piece Evo-Koma. Dan ada tambahan, dengan cara memilih box emas disaat clear nest. Itupun harus hoki dan dapetnya 2 biji. Jadi total perolehan Piece Evo-Koma di mode HC adalah 3 biji (2 biji nya kalo hoki loh ya :D ).


3. Ice Dragon Nest 

Nest baru yang lumayan “nggilani” dari equip yang dibutuhkan sampe stagenya. Cara dapet Piece Evo-Koma disini ialah:

    -Ice Dragon Nest 4 Man (Normal) : Setiap clear, berhak dapet 1 Piece Evo-Koma, kalo hoki pilih box emas saat clear nest, bisa dapet 1 biji lagi.

    -Ice Dragon Nest 4 Man (HC) : Wadoo, TS belum pernah clear nest yang satu ini, jadi belom tau berapa Piece Evo Koma yang bisa didapet.  :D

4. Tukar Point Ladder 

Punya point Ladder nganggur? Tuker aja sama Piece Evo-Koma. Butuh 500 point Ladder buat tukernya dan 1 minggu hanya bisa tuker 1x. Dengan ketentuan Ladder AVG lebih dari 1800.

5. Tukar Goddess Light

Piece Evo-Koma bisa didapatkan dengan cara tukar Goddess Light sebanyak 20 biji. 1 minggu cuma bisa tukar 1x. Banyak cara buat dapetin goddess light, contohnya disamble equip vengeance/koma, clear nest, lengkapin daily mission, dll.

6. Pouch

Kalian bisa dapetin 1 biji Piece Evo-Koma dari Pouch yang bisa didapetin dari clear daily mission sebanyak 7 buah.

7. Event 

    -Desert Hunting Day : Setiap clear DHD semua anggota party berhak mendapatkan 1 biji Piece-Evo Koma.

    -Reward Absensi : Cukup loginkan char kalian dan dapatkan rewardnya sesuai jadwal. Bisa dapet Piece Evo-Koma juga loh.

DN INA Skill Balancing Update

DN INA Skill Balancing Update


Engineer

Ammo: Max Ammo quantity changed to 15 (PVE, PVP)
Cannon Blaster: Attack Power Increased (PVE)
Ammo Recharge: Attack Power Increased (PVE)
Chemical Missile: Attack Power Increased (PVE)
Mine Thrower: Attack Power Increased (PVE)
Demolition: Special attack can be used during normal attack. Invincibility is added when special attack is used (PVE, PVP)
Demolition: Ammo consumption changed to 15 (PVE, PVP)
Demolition: Attack Power Increased (PVE, PVP)
Gatling Gun Tower: Cooldown changed to 22 seconds (PVE)
Gatling Gun Tower: Attack Power Increased (PVE)
Cannon Tower: Cooldown changed to 24 seconds (PVE)
Cannon Tower: Attack Power Increased (PVE)
Ice Pump Tower: Cooldown changed to 34 sec. (PVE)
Ice Pump Tower: Attack Power Increased (PVE)

Shooting Star

Alfredo Beam: Attack Power Increased (PVE)
Ammo Recharge EX: (Addition) 1 Ammo recovery is added (PVE, PVP)
Class Mastery I: (Addition) 1 Ammo is automatically created every 4 seconds (PVE)
Class Mastery I: (Addition) When Ammo Recharge is used, Chemical Grenade’s cooldown is reduced by 3 seconds (PVE)
Class Mastery II: Ammo Recharge EX Instant Ammo recovery rate is increased (PVE, PVP)

Gear Master

Chain Saw Tower: Cooldown changed to 23 seconds (PVE)
Chain Saw Tower: Attack Power Decreased (PVE)
Class Mastery I: (Removed) Critical rate increases when Mechanic Mode is used (PVE, PVP)
Class Mastery I: (Addition) Movement speed is increased when all towers are summoned (PVE, PVP)
Class Mastery I: (Addition) Cooldown of all towers is reduced (PVE, PVP)
Class Mastery II: When Rocket Jump is used, can use with Big Mecha Bomb (PVE, PVP)
Class Mastery II: Cooldown is now shared (PVE, PVP)

Alchemist

Injector: Attack Power Increased (PVE)
Mixed Infection: Attack Power Increased (PVE)
Poison Charging: Attack Power Increased (PVE)
Icing Mass: Alchemy Bubble is attained when used (PVE)
Magma Wave: Attack Power Increased (PVE)
Cocktail: Cooldown changed to 10 seconds (PVE)
Poison Break: Cooldown changed to 15 seconds (PVE)

Adept

C2H5OH: Attack Power Increased (PVE)
Magma Punch EX: Magma Punch’s increase in ATK is changed to 50% (PVE)
Icing Punch EX: Icing Punch’s increase in ATK is changed to 50% (PVE)
Magma Wave EX: (Addition) Magma Wave’s cooldown reduced by 10 seconds (PVE)
Magma Wall EX: (Addition) When used while moving forward or backward, the location of the summoned pillar will change (PVE, PVP)
Magma Wall EX: (Addition) Magma Wall’s cooldown reduced by 10 sec. (PVE)
Ice Beam: (Addition) Damage received while using the skill is reduced (PVE)
Class Mastery I: Flame attribute ATK is increased by a greater amount (PVE)
Class Master I: Water attribute ATK is increased by a greater amount (PVE)

Dark Avenger

Graves: Attack Power Reduced (PVE)
Doom Blade: Attack Power Increased (PVE)
Dark Suffering: Attack Power Increased (PVE)
Vengeance Storm: Attack Power Increased (PVE)
Shadow Call: Duration of buff is 60 seconds (PVE)
Shadow Call: Cooldown changed to 10 seconds (PVE)

Sorceress

Mana Flow: (Addition) Cooldown recovery rate is increased (PVE, PVP)

Elemental Lord

Fire Wall: Attack Power Increased (PVE)
Ignition: Attack Power Increased (PVE)
Inferno: Attack Power Increased (PVE)
Shatter: Attack Power Increased (PVE)
Fiery Vortex: Attack Power Increased (PVE)
Flame Road: Attack Power Increased (PVE)
Icy Shards: Cooldown increased to 14 seconds (PVP)

Pyromancer

Flame Road EX: (Addition) Damage received while using the skill is reduced (PVE)
Rolling Lava: Attack Power Increased (PVE)

Smasher

Arcane: Attack Power Increased effect changed to 8% (PVP)

Hunter

Arrow Barrage: Attack Power Increased (PVE)
Revolution Ballista: Attack Power Increased (PVE)
Siege Stance: Cooldown is changed to 20 seconds (PVE)
Siege Stance: Attack Power Increased (PVE)
Arrow Shower: Cooldown is changed to 24 seconds (PVE)
Arrow Shower: Attack Power Increased (PVE)
Aerial Chain Shot: Cooldown is changed to 12 seconds (PVE)
Fake Shot: Cooldown is changed to 15 seconds (PVE)
Fake Shot: (Addition) For each level, cooldown is reduced by 1 second (PVE)
Scope Arrow: Cooldown is changed to 10 seconds (PVE)
Scope Arrow: Attack Power Increased (PVE)
Rapid Shot: Attack Power Increased (PVE)
Swift Shot: Attack Power Increased (PVE)
Stunning Shot: Cooldown is changed to 25 seconds (PVE)
Stunning Shot: (Addition) For each level, cooldown is reduced by 1 second (PVE)
Triangle Shot: Cooldown is changed to 14 seconds (PVE)
Triangle Shot: (Addition) For each level, cooldown is reduced by 0.5 seconds (PVE)

Sniper

Siege Stance EX: Skill speed gradually increases when normal attack is used continuously (PVE)
Siege Stance EX: Maximum number of shots is changed to 7 for continuous normal attack (PVE)
Siege Stance EX: Attack shooting speed is slightly increased (PVE)
Siege Stance EX: Cooldown Changed to 3 seconds (PVE)
Wind Shaft: Wind Shaft’s ATK is changed to 90% of Charged Shot (PVE)
Wind Shaft: The shaft’s movement speed and judgement are improved (PVE)
Wind Shaft: The shaft’s penetration effect is removed (PVE)
Wind Shaft: Improvements have been made to the delay motion after Wind Shaft (PVE)
Class Mastery II: Siege Stance EX Instant is changed to 3 arrows (PVE)

Artillery

Detonating Arrow: Cooldown Changed to 15 seconds (PVE)
Detonating Arrow: Attack Power Increased (PVE)
Magical Breeze: Final damage value is changed to 30% (PVE)

Cleric

Toughness: 10% reduction in magical damage is added (PVE,PVP)
Control is improved so that actions can be smoothly followed by Tumble. (PVE, PVP)

Paladin

Iron Will: Super Armour effect is applied (PVE,PVP)
Iron Will: An effect will show status effect being applied (PVE,PVP)
Iron Will: Buff duration is 23 seconds (PVE)
Iron Will: Buff duration is 10 seconds (PVP)
Iron Will: Reduction in Total Damage received changed to 15% (PVP)
Shield Charge: Dash distance is increased (PVE, PVP)
Shield Charge: Cooldown changed to 12 seconds (PVE, PVP)
Elemental Aura: Continuous MP consumption is removed (PVE, PVP)
Conviction Aura: Continuous MP consumption is removed (PVE, PVP)
Thor's Hammer: Attack judgement is improved (PVE, PVP)
Thor’s Hammer: Invincible for 1.3 seconds after using the skill (PVE)
Thor’s Hammer: (Addition) Damage received while using the skill is reduced by 50% (PVE)
Thor’s Hammer: Attack Power Increased (PVE)
Lightning Zap: Attack Power Increased (PVE)
Lightning Zap: Cooldown is changed to 21 seconds (PVE)

Crusader

Judgement Hammer EX: Maximum hit count restriction is removed when the hammer flies back to the user (PVE, PVP)
Class Mastery II: Physical/Magical Attack Power value changed from 4% to 10% (PVE)

Priest

Lightning Bolt: Attack Power Increased (PVE)
Mind Breaker: Attack Power Increased (PVE)
Mind Breaker: Changed to Active skill (PVE, PVP)
Chain Lightning: Attack Power Increased (PVE)
Detonate: Cooldown changed to 12 seconds (PVE)
Grand Cross: Action speed improved (PVE, PVP)
Grand Cross: Projectile movement speed and judgment improved. (PVE, PVP)
Grand Cross: Attack Power Increased (PVE)
Holy Burst: Attack Power Increased (PVE)
Heavenly Judgement: Attack Power Increased (PVE)

Inquisitor

Consecration: Holy Burst skill’s additional damage is changed to 500% (PVE)
Consecration EX: User movement’s speed increased by 30% (PVE, PVP)
Consecration: Enhanced Grand Cross changed from 300% to 400% (PVE)
Consecration: (Addition) Enhanced skill no longer share cooldown with its normal form (PVE)
Mind Breaker EX: Time taken until the ball explodes is shortened (PVE, PVP)
Mind Breaker EX: 50% additional damage is applied when the ball explodes (PVE, PVP)
Detonate EX: (Addition) 30% Detonate ATK is added (PVE)
Detonate EX: Damage per lightning is changed to 10% (PVE)

Dancer

Deadly Drill: (Removed) Increase in all received damage is removed (PVE, PVP)
Mist Step: (Addition) When the attack hits enemies accurately, Mist Step’s cooldown is changed to 100%. (PVE)
Mist Step: (Addition) Additionally, all damages received is increased (PVE, PVP)

Screamer

Chain Claw: Cooldown reduction based on skill level is removed (PVP)
Blitz Claw: Cooldown reduction based on skill level is removed (PVP)
Soul Gate: Soul Gate’s HP changed to 15% of caster’s HP (PVP)

Mercenary

Flying Swing: Attack Power Increased (PVE)
Toughness: (Removed) When HP is below a certain level, additional attack buff is removed (PVE)
Toughness: (Addition) Physical ATK increase by 15% is added (PVE)
Rolling Attack: Cooldown is changed to 19 seconds (PVE)
Rolling Attack: (Addition) For each level, cooldown is reduced by 1 second (PVE)
Gigantic Bomb: Attack Power Increased (PVE)
Cyclone Axe: Attack Power Increased (PVE)
Taunting Howl: Cooldown is changed to 10 seconds (PVE)
Taunting Howl: Buff duration is 16 seconds (PVE)

Destroyer

Flying Swing EX: Cooldown is changed to 6 seconds (PVE)
Flying Swing EX: Flying Swing’s increase in ATK is changed to 100% (PVE)
Howl Charging: 3 additional usage count is saved (PVE)
Punishing Swing EX: Provocation duration is 16 seconds (PVE)
Punishing Swing EX: Flying Swing’s explosive attack is changed to Physical ATK (PVE, PVP)
Maelstrom Howl: Cooldown is changed to 15 seconds (PVE)
Maelstrom Howl: Attack Power Increased (PVE)
Ring Bombs EX: When used while moving backwards, explosion location is changed (PVE, PVP)
Ring Bombs EX: Cooldown Changed to 11 seconds (PVE)
Ring Bombs EX: Cooldown Changed to 24 seconds (PVP)
Ring Bombs EX: Increase in ATK is changed to 100% (PVE)
Rolling Attack EX: Increase in ATK is changed to 100% (PVE)
Class Mastery I: (Removed) Additional attack buff is removed for using Battle Howl, Taunting Howl, Havoc Howl (PVE, PVP)
Class Mastery I: (Addition) ATK increases by 10% (PVE)
Class Mastery I: (Addition) ATK increases by 5% (PVP)
Class Mastery II: (Removed) Reduction in cooldown is removed for using Crisis Howl (PVE, PVP)
Class Mastery II: ATK increases by 50% of VIT (PVE)

Barbarian

Class Mastery II: When [Soccer Kick Combo] hits, [Circle Swing EX Instant] cooldown recovery changed to 5 seconds (PVP)

Lunar Knight

Class Mastery I: INT’s Magic Attack Power conversion changed from 1.4% to 1.6% (PVE)
Class Mastery II: Attack Power Increase changed from 5% to 10% (PVE)

Gladiator

Class Mastery II: When Dash Kick hits, [Line Drive EX Instant] cooldown recovery changed to 12 seconds (PVP)

Abyss Walker

Class Mastery II: When [Chakra Illusion] hits, [Line of Darkness EX Instant] cooldown recovery removed (PVP)

Lancea

Fatigue: Max Fatigue increased to 30 (PVE, PVP)
Hornet’s Touch: Attack Power Increased (PVE)
Hornet’s Touch: Cooldown is changed to 18 seconds (PVE)
Hornet’s Touch: (Addition) Cooldown time decreases by 0.5 seconds per skill level (PVE)

Piercer

Erratic Power: Attack speed, Movement speed changed to 10% (PVE)
Erratic Power: Final Damage changed to 20% (PVE)
Erratic Power: (Addition) While Erratic Power is active, usage of Piercer (Dragoon), Flurry (Boadicea) and Sting Breezer (Valkyrie) skills will generate Fatigue (PVE)
Erratic Power: (Removed) Automatic Fatigue generation while Erratic Power is active (PVE)
Erratic Power: (Change) Lethargy changed to Overload. Overload: HP decreases by 2% when using skills (PVE)
Erratic Power: Fatigue generation while maintaining Erratic Power is changed to 3 (PVP)
Erratic Power: Decrease in Fatigue when not using Erratic Power is changed to 3 (PVP)
Scar Maker: Attack power increase changed to 10% (PVE)
Scar Maker: (Removed) Fatigue generation (PVE)
Scar Maker: Buff duration changed to 15 seconds (PVE, PVP)
Scar Maker: For Wall/Scar Maker, only one of it can be active at one time (PVE, PVP)
Scar Maker: Wall Maker shares cooldown with Scar Maker (PVE, PVP)
Wall Maker: (Addition) Consumes 30 Fatigue when casting (PVE)
Wall Maker: (Addition) HP is recovered by 0.5% every second while buff is active (PVE)
Wall Maker: Reduction in damage taken changed to 30% (PVE)
Wall Maker: Buff duration changed to 15 seconds (PVE, PVP)
Wall Maker: For Wall/Scar Maker, only one of it can be active at one time (PVE, PVP)
Wall Maker: Wall Maker shares cooldown with Scar Maker (PVE, PVP)
Hovering Blade: Attack Power Increased (PVE)
Spear Hand: Attack Power Increased (PVE)
Rushing Blade: Attack Power Increased (PVE)
Spring Haze: Attack Power Increased (PVE)
Spring Haze: Cooldown is changed to 17 seconds (PVE)
Spring Haze: (Addition) Cooldown time decreases by 0.5 seconds per skill level (PVE)
Piercing Spike: Attack Power Increased (PVE)
Piercing Spike: (Addition) At skill level 16, one usage is accumulated after cooldown (PVE)
Fling Fling: Attack Power Increased (PVE)
Fling Fling: Cooldown is changed to 20 seconds (PVE)
Fling Fling: (Addition) Cooldown time decreases by 0.5 seconds per skill level (PVE)
Fling Fling: (Addition) Aerial Usage enabled (PVE, PVP)
Dent Blow: Attack Power Increased (PVE)
Champagne: Attack Power Increased (PVE)
Champagne: (Addition) Increase Crtitical Rate of self within area (PVE)
Stab Screw: Attack Power Increased (PVE)
Shutter Bounce: Attack Power Increased (PVE)
Lollipop Chups: Attack Power Increased (PVE)
Lollipop Chups: Cooldown is changed to 18 seconds (PVE)
Lollipop Chups: (Addition) Cooldown time decreases by 0.5 seconds per skill level (PVE)
Spinning Cut: Attack Power Increased (PVE)
Spinning Swing: Attack Power Increased (PVE)
Fling Sky: Attack Power Increased (PVE)
Fling Sky: Vulnerable Duration changed to 2.5 seconds (PVE)
Flag: Attack Power Increased (PVE)
Flag: Cooldown is changed to 6 seconds (PVE)
Flag: (Addition) Cooldown time decreases by 0.5 seconds per skill level (PVE)
Flag: (Removed) Fatigue generation (PVE)
Flag: (Addition) After tumbling forward, enter [Special Attack Button] to enable evasive movement immediately (PVE, PVP)

Spear Maiden

Vulnerable: (Addition) When enemies with [Vulnerable] are hit by Spinning Skewer, [Vulnerable] will disappear (PVE)
Spinning Skewer: Attack Power Reduced (PVE)
Spinning Skewer: Vulnerable Attack Power Increased (PVE)
Spinning Skewer: Motion improved (PVE)
Spinning Skewer: Cooldown is changed to 2 seconds (PVE)
Rough Sweep: Attack Power Increased (PVE)
Rough Sweep: Cooldown is changed to 18 seconds (PVE)
Stab Screw EX: Stab Screw’s Attack Power increased by 100% (PVE, PVP)
Stab Screw EX: Cooldown is changed to 12 seconds (PVE)
Spinning Cut EX: Spinning Cut’s Attack Power increased by 30% (PVE)
Spinning Cut EX: (Change) Attack activated by [Normal Attack Button] during skill charging is no longer possible (PVE)
Spinning Cut EX: (Addition) When entering stage 1~2, pressing [Special Attack Button] at a precise timing will activate Enhanced Spinning Cut. Enhanced Spinning Cut: 500% additional Attack Power to Stage 1 (PVE)
Spinning Cut EX: Super Armor defense increased (PVE)
Spinning Swing EX: Cooldown is changed to 6 seconds (PVE)
Spinning Swing EX: Super Armor defense increased (PVE)
Class Mastery I: (Addition) Successful defense of Hornet’s Touch consumes 7 Fatigue (PVE)
Class Mastery I: Vulnerable duration changed to 2.5 seconds (PVE)
Class Mastery II: Rough Sweep and Rough Sweep Instant no longer share cooldown (PVE, PVP)

Mystic Maiden

Arcane Focus: Attack Power Increased (PVE)
Poking Beehive: Attack Power Increased (PVE)
Spear Hand EX: (Addition) [Normal Attack Button] activates Piercing Spike’s spear explosion (PVE)
Spear Hand EX: (Addition) Penetrating effect for launched spears (PVE)
Dent Blow EX: Cooldown is changed to 22 seconds (PVE)
Dent Blow EX: Max Hit Limit removed (PVE)
Dent Blow EX: (Removed) Increase in duration (PVE)
Hovering Blade EX: Max Hit Limit removed (PVE)
Hovering Blade EX: (Removed) Increase in duration (PVE)
Poking Beehive EX: (Addition) Spear Hand EX’s penetrating spear now have explosion effect (PVE)

Guide Sniper ECJ light - DN INA

Guide Sniper ECJ light - DN INA 




Selamat sore kali ini saya akan membahas soal penggunaan ECJ atau elemental convension jade pada sniper.

Apakah lebih bagus atau malah lebih jelek? dan setelah saya dapet saran dari senpai Lee Gunawan ya langsung saya coba.

punya dia sama sama  +- 18%  light atack.setelah saya coba kaget liat kenaikan damagenya .
sekitar 20%.untuk equip punya saya yang ada di video cuma 98 k ,saya yakin kalian lebih tinggi dari saya ..syarat jika ingin damage mu lebih besar Light attack harus lebih tinggi dari minus atack setelah menggunakan ECJ contoh punya saya dari 115k phisical atack jadi 98 k itu sudah turun 14 % sudah ditutupi Light atack 14% jadi dapet tambahan light attack sekitar 5% (115k+5% Light attack).
semakin besar light atackmu semakin bagus ..

di cap 90 ini kita ga usah ngarep light atack bakalan nambah karena semua buff elemental udah ga ada lagi.jadi kalau mau dapat tambahan damage lagi kamu harus separty dengan job yang bisa nurunin elemental resist sesuai EJC yang kamu pake..oke sekarang langsung ke pointnya semisal jobmu Sniper pingin make ECJ light berikut syaratnya (versi anak kost ).

-2 buah ring cash cat eye-3 buah jade light -titleuntuk title disini,beruntung buat yang lahir sebelum cap 80 dapet title provocateur dengan light atack 6% sekarang mah ga ada .untuk yang tidak punya title itu bisa pakai title yang ada sekarang manticore expert (manticore lvl 90, 5% light atack) atau congested (ABN  90 . 5% light attack) .note:title hanya aktif 1 di ability tiltle dan tidak bisa di stack dengan cover title.dari syarat yang saya tulis diatas udah dapet light attack sekitar +- 18%.lumayan daripada lumayun .
Nah cukup sekian buat yang mau coba ECJ kayaknya malah lebih bagus.

Tambahan (By Lee Gunawan)
untuk next upgrade damage.. bisa menggunakan.. Skill RING..
yang penting ada opsi
Light Attack nya

tapi prioritas utamanya.. tetep yang punya bonus P.atk gede ketimbang M.atk

karena skill ring banyak varian.. (recomended u/ sniper)
P.atk dominan
M.aatk dominan
Critical dominan

di antara ketiga opsti tersebut.. itu pilihan terbaik.. :3 /
karena bonus L.atknya 4.08%
mayan lah kalo punya 2 biji.. naek 8% lagi deh.. :3 /

ASK: kenapa gak pake skill hyelokso ??
terserah.. :v itu pilihan..
aku sih saran pake 90 karena JADE nya bisa di UPGRADE...

tapi kalo nggk mau move on dari barang 80.. ya sudah itu  juga pilihan..?
kurang budget?? gpp.. asal ada niatan mau UPGRADE aja..

sekian.. tambahan :3

TABEL POTENSI DPS SILVER HUNTER BY LEON RENALDI

Disini, saya juga mengoreksi karena di post dulu saya lupa menambahkan Light Attack pada dmg skillnya. Dan, sebagai patokan DPS nya saya menggunakan stats char Silver Hunter saya (Pic 2) Monggo dilihat.



NB :
1. Potensi DPS itu saat dalam kondisi transform Silver Hunter

2. Perhitungannya dgn stats dari char saya, yaitu Stats INT : 24111, MATK 68222 ~ 75234, sehingga rata-ratanya = (68222 + 75234)/2 = 71728 dan Light Attack sebesar 63,40%.

3. Semuanya sudah dihitung dgn full buff (Hunter Eye +30% INT+MATK dan Silver Hunter +12% MATK dari stats INT) dan full debuff (Raging wind +20% dmg dan Ice layer +20% dmg dari freeze trap). Kecuali :

- Explosion Trap tidak ditambahkan debuff Ice Layer + Light Attack)
- Freeze Trap tidak ditambahkan Light Attack
- Flash Trap tidak ditambahkan debuff Ice layer
- Falcon Strike, Falcon Rising, dan Crossbow Link tidak ditambahkan Light Attack

4. Untuk skill Spiral bolt hingga Raging Wind dihitung efek transform Silver Hunter dmna memberikan -50% CD.

5. Semua dmg skill pada tahap lv. Max.

6. Stats critical dan FD dianggap 0

7. PDEf dan MDEF, Ele ressist abaikan (dianggap 0)

8. Semua skill saat itu mengalami full hit

9. Musuh kita anggap naga agar mudah full hit dan Kondisi sedang diam

Silahkan anda bertanya jika ada yg blum mengerti mengenai matematika damagenya '-')/

BY

Leon Renaldi