DN INA Skill Balancing Update

DN INA Skill Balancing Update


Engineer

Ammo: Max Ammo quantity changed to 15 (PVE, PVP)
Cannon Blaster: Attack Power Increased (PVE)
Ammo Recharge: Attack Power Increased (PVE)
Chemical Missile: Attack Power Increased (PVE)
Mine Thrower: Attack Power Increased (PVE)
Demolition: Special attack can be used during normal attack. Invincibility is added when special attack is used (PVE, PVP)
Demolition: Ammo consumption changed to 15 (PVE, PVP)
Demolition: Attack Power Increased (PVE, PVP)
Gatling Gun Tower: Cooldown changed to 22 seconds (PVE)
Gatling Gun Tower: Attack Power Increased (PVE)
Cannon Tower: Cooldown changed to 24 seconds (PVE)
Cannon Tower: Attack Power Increased (PVE)
Ice Pump Tower: Cooldown changed to 34 sec. (PVE)
Ice Pump Tower: Attack Power Increased (PVE)

Shooting Star

Alfredo Beam: Attack Power Increased (PVE)
Ammo Recharge EX: (Addition) 1 Ammo recovery is added (PVE, PVP)
Class Mastery I: (Addition) 1 Ammo is automatically created every 4 seconds (PVE)
Class Mastery I: (Addition) When Ammo Recharge is used, Chemical Grenade’s cooldown is reduced by 3 seconds (PVE)
Class Mastery II: Ammo Recharge EX Instant Ammo recovery rate is increased (PVE, PVP)

Gear Master

Chain Saw Tower: Cooldown changed to 23 seconds (PVE)
Chain Saw Tower: Attack Power Decreased (PVE)
Class Mastery I: (Removed) Critical rate increases when Mechanic Mode is used (PVE, PVP)
Class Mastery I: (Addition) Movement speed is increased when all towers are summoned (PVE, PVP)
Class Mastery I: (Addition) Cooldown of all towers is reduced (PVE, PVP)
Class Mastery II: When Rocket Jump is used, can use with Big Mecha Bomb (PVE, PVP)
Class Mastery II: Cooldown is now shared (PVE, PVP)

Alchemist

Injector: Attack Power Increased (PVE)
Mixed Infection: Attack Power Increased (PVE)
Poison Charging: Attack Power Increased (PVE)
Icing Mass: Alchemy Bubble is attained when used (PVE)
Magma Wave: Attack Power Increased (PVE)
Cocktail: Cooldown changed to 10 seconds (PVE)
Poison Break: Cooldown changed to 15 seconds (PVE)

Adept

C2H5OH: Attack Power Increased (PVE)
Magma Punch EX: Magma Punch’s increase in ATK is changed to 50% (PVE)
Icing Punch EX: Icing Punch’s increase in ATK is changed to 50% (PVE)
Magma Wave EX: (Addition) Magma Wave’s cooldown reduced by 10 seconds (PVE)
Magma Wall EX: (Addition) When used while moving forward or backward, the location of the summoned pillar will change (PVE, PVP)
Magma Wall EX: (Addition) Magma Wall’s cooldown reduced by 10 sec. (PVE)
Ice Beam: (Addition) Damage received while using the skill is reduced (PVE)
Class Mastery I: Flame attribute ATK is increased by a greater amount (PVE)
Class Master I: Water attribute ATK is increased by a greater amount (PVE)

Dark Avenger

Graves: Attack Power Reduced (PVE)
Doom Blade: Attack Power Increased (PVE)
Dark Suffering: Attack Power Increased (PVE)
Vengeance Storm: Attack Power Increased (PVE)
Shadow Call: Duration of buff is 60 seconds (PVE)
Shadow Call: Cooldown changed to 10 seconds (PVE)

Sorceress

Mana Flow: (Addition) Cooldown recovery rate is increased (PVE, PVP)

Elemental Lord

Fire Wall: Attack Power Increased (PVE)
Ignition: Attack Power Increased (PVE)
Inferno: Attack Power Increased (PVE)
Shatter: Attack Power Increased (PVE)
Fiery Vortex: Attack Power Increased (PVE)
Flame Road: Attack Power Increased (PVE)
Icy Shards: Cooldown increased to 14 seconds (PVP)

Pyromancer

Flame Road EX: (Addition) Damage received while using the skill is reduced (PVE)
Rolling Lava: Attack Power Increased (PVE)

Smasher

Arcane: Attack Power Increased effect changed to 8% (PVP)

Hunter

Arrow Barrage: Attack Power Increased (PVE)
Revolution Ballista: Attack Power Increased (PVE)
Siege Stance: Cooldown is changed to 20 seconds (PVE)
Siege Stance: Attack Power Increased (PVE)
Arrow Shower: Cooldown is changed to 24 seconds (PVE)
Arrow Shower: Attack Power Increased (PVE)
Aerial Chain Shot: Cooldown is changed to 12 seconds (PVE)
Fake Shot: Cooldown is changed to 15 seconds (PVE)
Fake Shot: (Addition) For each level, cooldown is reduced by 1 second (PVE)
Scope Arrow: Cooldown is changed to 10 seconds (PVE)
Scope Arrow: Attack Power Increased (PVE)
Rapid Shot: Attack Power Increased (PVE)
Swift Shot: Attack Power Increased (PVE)
Stunning Shot: Cooldown is changed to 25 seconds (PVE)
Stunning Shot: (Addition) For each level, cooldown is reduced by 1 second (PVE)
Triangle Shot: Cooldown is changed to 14 seconds (PVE)
Triangle Shot: (Addition) For each level, cooldown is reduced by 0.5 seconds (PVE)

Sniper

Siege Stance EX: Skill speed gradually increases when normal attack is used continuously (PVE)
Siege Stance EX: Maximum number of shots is changed to 7 for continuous normal attack (PVE)
Siege Stance EX: Attack shooting speed is slightly increased (PVE)
Siege Stance EX: Cooldown Changed to 3 seconds (PVE)
Wind Shaft: Wind Shaft’s ATK is changed to 90% of Charged Shot (PVE)
Wind Shaft: The shaft’s movement speed and judgement are improved (PVE)
Wind Shaft: The shaft’s penetration effect is removed (PVE)
Wind Shaft: Improvements have been made to the delay motion after Wind Shaft (PVE)
Class Mastery II: Siege Stance EX Instant is changed to 3 arrows (PVE)

Artillery

Detonating Arrow: Cooldown Changed to 15 seconds (PVE)
Detonating Arrow: Attack Power Increased (PVE)
Magical Breeze: Final damage value is changed to 30% (PVE)

Cleric

Toughness: 10% reduction in magical damage is added (PVE,PVP)
Control is improved so that actions can be smoothly followed by Tumble. (PVE, PVP)

Paladin

Iron Will: Super Armour effect is applied (PVE,PVP)
Iron Will: An effect will show status effect being applied (PVE,PVP)
Iron Will: Buff duration is 23 seconds (PVE)
Iron Will: Buff duration is 10 seconds (PVP)
Iron Will: Reduction in Total Damage received changed to 15% (PVP)
Shield Charge: Dash distance is increased (PVE, PVP)
Shield Charge: Cooldown changed to 12 seconds (PVE, PVP)
Elemental Aura: Continuous MP consumption is removed (PVE, PVP)
Conviction Aura: Continuous MP consumption is removed (PVE, PVP)
Thor's Hammer: Attack judgement is improved (PVE, PVP)
Thor’s Hammer: Invincible for 1.3 seconds after using the skill (PVE)
Thor’s Hammer: (Addition) Damage received while using the skill is reduced by 50% (PVE)
Thor’s Hammer: Attack Power Increased (PVE)
Lightning Zap: Attack Power Increased (PVE)
Lightning Zap: Cooldown is changed to 21 seconds (PVE)

Crusader

Judgement Hammer EX: Maximum hit count restriction is removed when the hammer flies back to the user (PVE, PVP)
Class Mastery II: Physical/Magical Attack Power value changed from 4% to 10% (PVE)

Priest

Lightning Bolt: Attack Power Increased (PVE)
Mind Breaker: Attack Power Increased (PVE)
Mind Breaker: Changed to Active skill (PVE, PVP)
Chain Lightning: Attack Power Increased (PVE)
Detonate: Cooldown changed to 12 seconds (PVE)
Grand Cross: Action speed improved (PVE, PVP)
Grand Cross: Projectile movement speed and judgment improved. (PVE, PVP)
Grand Cross: Attack Power Increased (PVE)
Holy Burst: Attack Power Increased (PVE)
Heavenly Judgement: Attack Power Increased (PVE)

Inquisitor

Consecration: Holy Burst skill’s additional damage is changed to 500% (PVE)
Consecration EX: User movement’s speed increased by 30% (PVE, PVP)
Consecration: Enhanced Grand Cross changed from 300% to 400% (PVE)
Consecration: (Addition) Enhanced skill no longer share cooldown with its normal form (PVE)
Mind Breaker EX: Time taken until the ball explodes is shortened (PVE, PVP)
Mind Breaker EX: 50% additional damage is applied when the ball explodes (PVE, PVP)
Detonate EX: (Addition) 30% Detonate ATK is added (PVE)
Detonate EX: Damage per lightning is changed to 10% (PVE)

Dancer

Deadly Drill: (Removed) Increase in all received damage is removed (PVE, PVP)
Mist Step: (Addition) When the attack hits enemies accurately, Mist Step’s cooldown is changed to 100%. (PVE)
Mist Step: (Addition) Additionally, all damages received is increased (PVE, PVP)

Screamer

Chain Claw: Cooldown reduction based on skill level is removed (PVP)
Blitz Claw: Cooldown reduction based on skill level is removed (PVP)
Soul Gate: Soul Gate’s HP changed to 15% of caster’s HP (PVP)

Mercenary

Flying Swing: Attack Power Increased (PVE)
Toughness: (Removed) When HP is below a certain level, additional attack buff is removed (PVE)
Toughness: (Addition) Physical ATK increase by 15% is added (PVE)
Rolling Attack: Cooldown is changed to 19 seconds (PVE)
Rolling Attack: (Addition) For each level, cooldown is reduced by 1 second (PVE)
Gigantic Bomb: Attack Power Increased (PVE)
Cyclone Axe: Attack Power Increased (PVE)
Taunting Howl: Cooldown is changed to 10 seconds (PVE)
Taunting Howl: Buff duration is 16 seconds (PVE)

Destroyer

Flying Swing EX: Cooldown is changed to 6 seconds (PVE)
Flying Swing EX: Flying Swing’s increase in ATK is changed to 100% (PVE)
Howl Charging: 3 additional usage count is saved (PVE)
Punishing Swing EX: Provocation duration is 16 seconds (PVE)
Punishing Swing EX: Flying Swing’s explosive attack is changed to Physical ATK (PVE, PVP)
Maelstrom Howl: Cooldown is changed to 15 seconds (PVE)
Maelstrom Howl: Attack Power Increased (PVE)
Ring Bombs EX: When used while moving backwards, explosion location is changed (PVE, PVP)
Ring Bombs EX: Cooldown Changed to 11 seconds (PVE)
Ring Bombs EX: Cooldown Changed to 24 seconds (PVP)
Ring Bombs EX: Increase in ATK is changed to 100% (PVE)
Rolling Attack EX: Increase in ATK is changed to 100% (PVE)
Class Mastery I: (Removed) Additional attack buff is removed for using Battle Howl, Taunting Howl, Havoc Howl (PVE, PVP)
Class Mastery I: (Addition) ATK increases by 10% (PVE)
Class Mastery I: (Addition) ATK increases by 5% (PVP)
Class Mastery II: (Removed) Reduction in cooldown is removed for using Crisis Howl (PVE, PVP)
Class Mastery II: ATK increases by 50% of VIT (PVE)

Barbarian

Class Mastery II: When [Soccer Kick Combo] hits, [Circle Swing EX Instant] cooldown recovery changed to 5 seconds (PVP)

Lunar Knight

Class Mastery I: INT’s Magic Attack Power conversion changed from 1.4% to 1.6% (PVE)
Class Mastery II: Attack Power Increase changed from 5% to 10% (PVE)

Gladiator

Class Mastery II: When Dash Kick hits, [Line Drive EX Instant] cooldown recovery changed to 12 seconds (PVP)

Abyss Walker

Class Mastery II: When [Chakra Illusion] hits, [Line of Darkness EX Instant] cooldown recovery removed (PVP)

Lancea

Fatigue: Max Fatigue increased to 30 (PVE, PVP)
Hornet’s Touch: Attack Power Increased (PVE)
Hornet’s Touch: Cooldown is changed to 18 seconds (PVE)
Hornet’s Touch: (Addition) Cooldown time decreases by 0.5 seconds per skill level (PVE)

Piercer

Erratic Power: Attack speed, Movement speed changed to 10% (PVE)
Erratic Power: Final Damage changed to 20% (PVE)
Erratic Power: (Addition) While Erratic Power is active, usage of Piercer (Dragoon), Flurry (Boadicea) and Sting Breezer (Valkyrie) skills will generate Fatigue (PVE)
Erratic Power: (Removed) Automatic Fatigue generation while Erratic Power is active (PVE)
Erratic Power: (Change) Lethargy changed to Overload. Overload: HP decreases by 2% when using skills (PVE)
Erratic Power: Fatigue generation while maintaining Erratic Power is changed to 3 (PVP)
Erratic Power: Decrease in Fatigue when not using Erratic Power is changed to 3 (PVP)
Scar Maker: Attack power increase changed to 10% (PVE)
Scar Maker: (Removed) Fatigue generation (PVE)
Scar Maker: Buff duration changed to 15 seconds (PVE, PVP)
Scar Maker: For Wall/Scar Maker, only one of it can be active at one time (PVE, PVP)
Scar Maker: Wall Maker shares cooldown with Scar Maker (PVE, PVP)
Wall Maker: (Addition) Consumes 30 Fatigue when casting (PVE)
Wall Maker: (Addition) HP is recovered by 0.5% every second while buff is active (PVE)
Wall Maker: Reduction in damage taken changed to 30% (PVE)
Wall Maker: Buff duration changed to 15 seconds (PVE, PVP)
Wall Maker: For Wall/Scar Maker, only one of it can be active at one time (PVE, PVP)
Wall Maker: Wall Maker shares cooldown with Scar Maker (PVE, PVP)
Hovering Blade: Attack Power Increased (PVE)
Spear Hand: Attack Power Increased (PVE)
Rushing Blade: Attack Power Increased (PVE)
Spring Haze: Attack Power Increased (PVE)
Spring Haze: Cooldown is changed to 17 seconds (PVE)
Spring Haze: (Addition) Cooldown time decreases by 0.5 seconds per skill level (PVE)
Piercing Spike: Attack Power Increased (PVE)
Piercing Spike: (Addition) At skill level 16, one usage is accumulated after cooldown (PVE)
Fling Fling: Attack Power Increased (PVE)
Fling Fling: Cooldown is changed to 20 seconds (PVE)
Fling Fling: (Addition) Cooldown time decreases by 0.5 seconds per skill level (PVE)
Fling Fling: (Addition) Aerial Usage enabled (PVE, PVP)
Dent Blow: Attack Power Increased (PVE)
Champagne: Attack Power Increased (PVE)
Champagne: (Addition) Increase Crtitical Rate of self within area (PVE)
Stab Screw: Attack Power Increased (PVE)
Shutter Bounce: Attack Power Increased (PVE)
Lollipop Chups: Attack Power Increased (PVE)
Lollipop Chups: Cooldown is changed to 18 seconds (PVE)
Lollipop Chups: (Addition) Cooldown time decreases by 0.5 seconds per skill level (PVE)
Spinning Cut: Attack Power Increased (PVE)
Spinning Swing: Attack Power Increased (PVE)
Fling Sky: Attack Power Increased (PVE)
Fling Sky: Vulnerable Duration changed to 2.5 seconds (PVE)
Flag: Attack Power Increased (PVE)
Flag: Cooldown is changed to 6 seconds (PVE)
Flag: (Addition) Cooldown time decreases by 0.5 seconds per skill level (PVE)
Flag: (Removed) Fatigue generation (PVE)
Flag: (Addition) After tumbling forward, enter [Special Attack Button] to enable evasive movement immediately (PVE, PVP)

Spear Maiden

Vulnerable: (Addition) When enemies with [Vulnerable] are hit by Spinning Skewer, [Vulnerable] will disappear (PVE)
Spinning Skewer: Attack Power Reduced (PVE)
Spinning Skewer: Vulnerable Attack Power Increased (PVE)
Spinning Skewer: Motion improved (PVE)
Spinning Skewer: Cooldown is changed to 2 seconds (PVE)
Rough Sweep: Attack Power Increased (PVE)
Rough Sweep: Cooldown is changed to 18 seconds (PVE)
Stab Screw EX: Stab Screw’s Attack Power increased by 100% (PVE, PVP)
Stab Screw EX: Cooldown is changed to 12 seconds (PVE)
Spinning Cut EX: Spinning Cut’s Attack Power increased by 30% (PVE)
Spinning Cut EX: (Change) Attack activated by [Normal Attack Button] during skill charging is no longer possible (PVE)
Spinning Cut EX: (Addition) When entering stage 1~2, pressing [Special Attack Button] at a precise timing will activate Enhanced Spinning Cut. Enhanced Spinning Cut: 500% additional Attack Power to Stage 1 (PVE)
Spinning Cut EX: Super Armor defense increased (PVE)
Spinning Swing EX: Cooldown is changed to 6 seconds (PVE)
Spinning Swing EX: Super Armor defense increased (PVE)
Class Mastery I: (Addition) Successful defense of Hornet’s Touch consumes 7 Fatigue (PVE)
Class Mastery I: Vulnerable duration changed to 2.5 seconds (PVE)
Class Mastery II: Rough Sweep and Rough Sweep Instant no longer share cooldown (PVE, PVP)

Mystic Maiden

Arcane Focus: Attack Power Increased (PVE)
Poking Beehive: Attack Power Increased (PVE)
Spear Hand EX: (Addition) [Normal Attack Button] activates Piercing Spike’s spear explosion (PVE)
Spear Hand EX: (Addition) Penetrating effect for launched spears (PVE)
Dent Blow EX: Cooldown is changed to 22 seconds (PVE)
Dent Blow EX: Max Hit Limit removed (PVE)
Dent Blow EX: (Removed) Increase in duration (PVE)
Hovering Blade EX: Max Hit Limit removed (PVE)
Hovering Blade EX: (Removed) Increase in duration (PVE)
Poking Beehive EX: (Addition) Spear Hand EX’s penetrating spear now have explosion effect (PVE)